Ingress: Tactics—Why Smash and Leave?
Ingress is an outdoor, augmented reality game, with strategic and tactical elements. Kind of like chess where everyone’s having their turn at once, or a game of Capture the Flag, if there were multiple flags and the field was world-wide and the teams unlimited in their numbers with everyone kinda doing their own thing within a team framework. Anyway, I find it fun, and I’m always taking note of what the other side is doing so I can learn new tricks… and then undo it. Right? Cos that’s the game. Anyway, way back in July, I noticed a continued pattern from the local greens (and one I see in some of the local blues, too, but not as many), and I’m seeing it not just the established players, but some of the newer ones to the area, as well. They’ll come in and smash a field, or a portal, but they won’t capture it, or, if they do capture it, they put a single resonator on it. It used to drive me crazy, because I couldn’t make sense of it - and then I found some Real Life constraints wh...