Adventure Edition - Babes in London: Little Girls Lost Act Two Scene 4B
You can find the introduction to the Babes in London adventure sequence HERE, the background to Act One HERE, the Overview for Act One HERE., Act One Scenes 1-2 HERE and Act One Scene 3 HERE.
Act Two Preparation and Scene 1 can be found HERE, Act Two Scene 2 can be found HERE, Act Two Scene 3A can be found HERE, Act Two Scene 3B can be found HERE, Act Two Scene 3C can be found HERE, Act Two Scene 3 Finalization can be found HERE, and Act Two Scene 4A can be found HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
GMs, please note that this scene is a cut-scene interlinked with Scene 4A, and that there is a final scene following it. You should not run this scene until you have all the parts belonging to it. Also, please note that these scenes have not been playtested, so you may need to adjust them on the fly. If you do, I would be grateful for any feedback.
Next week, I will post Act Two Scene 4C.
Act Two Preparation and Scene 1 can be found HERE, Act Two Scene 2 can be found HERE, Act Two Scene 3A can be found HERE, Act Two Scene 3B can be found HERE, Act Two Scene 3C can be found HERE, Act Two Scene 3 Finalization can be found HERE, and Act Two Scene 4A can be found HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
GMs, please note that this scene is a cut-scene interlinked with Scene 4A, and that there is a final scene following it. You should not run this scene until you have all the parts belonging to it. Also, please note that these scenes have not been playtested, so you may need to adjust them on the fly. If you do, I would be grateful for any feedback.
PLAYERS SHOULD NOT READ BEYOND THIS POINT
SCENE FOUR B: KEHEBITE DANCER
Drums
beat and flickering torches join the glow of three-meter tall braziers. The
smell of incense hangs heavily in the air. You are standing on the ground floor
gallery in what appears to be the inside of a church. On second thoughts, you
realize it is a temple of some kind and that you are barely dressed!
Before
you can react to this, there is a clash of symbols, and a beam of reflected
light hits the centre of the open space before the gallery. A dancer stands
there. You did not see or hear her enter – a seeming impossibility as she
raises her head causing a myriad of bells to come to life. Like you, she is
barely covered. Like her audience her clothes are of the lightest fabric.
Unlike her audience, she is covered in a dusting of gold. Somewhere in the
shadows a flute begins to play, tambourines and lutes join the drums and the woman
begins to move. Everyone around you seems to be holding their breath. Every eye
is on the dancer.
Give the players
time to respond. A successful Knowledge: Mythic Culture or Knowledge: Mythic
Religion test will reveal the following:
·
TH3 The
apparent lack of clothing and the fact that no one around you appears to be
embarrassed by it, the warmth that can be felt radiating from the wall at your
back, and the sandstone pillars separating the gallery from the dance floor –
these things point to you being in the Land of Keheb, a desert country south of
Atlantis.
·
TH4 You’re not absolutely certain, but there was
an entire pantheon of gods, and temple dancers were part of certain ceremonies.
·
TH5 While temple dancers were to be found in
most temples, only a few priesthoods gave them the status of a single
performance to a packed house like this one. You catch a shimmer of gold at the
end of the room and realize that there is another member of the audience
carefully screened from the rest. Royalty? You feel like you’ve come in half
way through a conversation – that you missed something really important. Now,
if only you could remember which gods gave the dancers such prominence!
·
TH6 Of all the deities in Keheb, there were only
two that gave dancers so high a place. The most famous of these was Het in
charge of revelation and the dancers were a form of seer. To be dancing alone
like this meant the dancer before you must be one of the elite of this elite
group – A Dancer of Prophecy. Her dance is a reply to someone’s question
regarding the future and will be interpreted by the priests at its completion.
PCs making a
successful opposed Senses (Air) test against the Set assassins Stealth (Air) to
notice one or more of them moving through the crowd on the ground floor. Those
that succeed by 2 or more see the assassin in the upper gallery. (NOTE: There
is +2 TH modifier to the PCs test due to the dim light and musicians). When (or
if) they succeed read, or paraphrase, the following:
A
movement in the crowd catches your attention. One shadow amidst all the rest is
gliding forward. A shadow, or someone who’s overdressed for the occasion? Now
that you’ve noted it, you can see other shadows on the move, all taking routes
that will bring them closer to the dancer’s path. As you watch, the shadow
nearest you takes something out of what can only be robes and crouches. It
looks like it is taking aim at the dancer and you realize, as your brain
screams CROSSBOW! that it and its companions cannot be allowed to succeed.
These shadows are
Set assassins. Their mission is to kill the temple dancer before her dance is
complete and to force the city’s ruler into a position where he can no longer
check the advice he’s been receiving from the vizier they control. If he takes
the vizier’s advice, the result will be chaos and, hopefully, for them, a civil
war that will draw attention away from their operations in the area. If the
dancer completes her performance, the vizier will be revealed and their
operations will be in danger of collapse. There are three assassins altogether.
The PCs need to act quickly or the temple guards will take the glory.
Notes: Allow the PCs to act. The dancer
continues to dance and their goal should be to allow her to do so – if they try
to intervene, she raises her hand in a command for them to stop and allow her
to dance. Describe how strongly they feel the importance for her to finish the
dance. Don’t forget the sudden tension from the dais and other audience.
Describe the way the temple guards begin moving through the crowd towards them.
(Once the assassins are revealed – either through a foiled attempt on the
dancer’s life, or through PC actions; the guards will change target to the
assassins.) Once the action is over, go to Aftermath below.
SETITE
ASSASSIN
Era Mythic; Race Natural
being; APL 4; Init ; Aspects Fire 4,
Water 4, Air 3, Earth 3; Health 4m;
<3 / 6+ / 9+ / 12+ / 15+ / 18+ / 21+ / 24+; Size/Reach 0 / 2; Armor 0;
Karma 15; Stride 20 ft. (Moderate)
Combat
Gauntlet Bow 2/L + poison (6/H), Throwing Dagger 4/L, Punching
Dagger 5/L, Throwing Dart 4/L, Scimitar 9/M, Fist (2) 3/L, Kick (2) 4/M,
Sequences Knife Fighter
Abilities
Skills Athletics 4, Knowledge:
Geography 2, Melee 4, Ranged 4, Senses 4, Stealth 4; Edges Deft 3, Network: Cult of Set 1, Stealthy
AFTERMATH:
Once the Setite assassins have been
defeated, read or paraphrase the following: The dancer completes the last
step and bows gracefully to the dais before shaking the bells at her wrists and
striding swiftly towards you. “You have saved my life,” she says. “You have my
friendship in this and other eras to come.” With her smile of gratitude still
foremost in your mind, the scene fades, and you find yourselves back in
Leyila’s room, looking down at the picture in the child’s Book of Songs.
NOTES: Go to Scene 4C:
Setite Attack below:
END OF ACT TWO SCENE 4B
Next week, I will post Act Two Scene 4C.
Wow! Nice of you to post this adventure.
ReplyDeleteI have been more recent in finding the game and starting to play in a group, and adventures are always welcome for inspiration :)
If you don't mind, I linked to your blog from the Fireborn community (G+ page), and will cheer you on as you continue posting the rest of this adventure.
I am sure to try it out when it is complete.
Thanks, Appelmans. I'm glad you enjoyed it :-)
ReplyDelete