Adventure Edition: Babes in London, Act 3 - Little Girls Found, Scene 2
You can find the links to each of the preceding episodes of the Babes in London adventure sequence HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
Scene 2: Follow-Up (LN7)
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
PLAYERS SHOULD NOT READ BEYOND THIS POINT
Scene 2: Follow-Up (LN7)
It takes an hour or so, but in
the end you find them. The dolphin-shirt-wearing dog boy is in the same café as
before, and this time he has given the dog something quieter to chew. Strangely
enough, you notice that the café’s curtains are drawn shortly after you arrive
and the ‘OPEN’ sign flipped to ‘CLOSED’ after you enter. “What is it you had to
tell me?” he asks as the shop assistant disappears into the café’s kitchen, closing
the door behind them.
We think Anika’s parents have been kidnapped:
LN7 take this seriously and get PCs
to describe their reasoning as fully as possible. They don’t know what is
special about Anika, but they do know she’s special – and, as such, they don’t
want anything upsetting her. Having to explain to her that her parents have
disappeared could lead to difficulties in gaining the child’s cooperation that
they would rather avoid. On the other hand… When the PCs have completed their
explanation, Agent Mark Ambersides, tasks them with finding the girls’ parents
as soon as possible and offers a bonus of £500 if they are able to retrieve
Anika’s mum and dad alive.
Someone tried to kidnap Leyila’s parents:
This is another piece of news that
LN7 did not want to hear – and for much the same reasons that they did not want
to hear that Anika’s parents were kidnapped. Again, the agent will extract as
full a report as he can from PCs before tasking them with the task of finding
out as much as they can about the Setites. He is evasive on what the reward for
this would be, telling PCs that it depends on how important his organization
considers the information.
Showing Anika’s Book of Law
or Leyila’s Book of Songs:
Mark’s eyes light up and he
mutters: ‘Are you seeing this?’ to himself. ‘May I?’ he asks, reaching towards
the book, ‘I’d just like to look.’
If PCs allow him to look, he takes
his time, turning the pages slowly all his attention focused on the book in his
hand. PCs have to speak to him twice in order to get his attention. He asks if
they would be willing to donate the book to his organization’s library in
exchange for access to the other books. (He will buy it if necessary for £1,000
and, in fact, makes the offer of purchase if PCs appear to be even the least
bit hesitant.) If PCs agree to either donating or selling the book, they are
granted Access to LN7’s Library Assistance.
Showing the disc:
“Well, I never.”
Mark has not encountered the
Setites before, either as a recorded cult or in the flesh, so to speak. He
draws out all the information he can from the PCs encounters with the Setites
and quickly comes to the conclusion that the Setites are another threat to add
to LN7’s list.
Looking at the disk, he mutters:
“And you say you have no idea who these people are?”
If PCs have not been to the
library/museum or whatever, then Mark directs them to either the librarian or
the archaeologist at the museum. He also obtains authorization to pay the PCs a
£500 bonus for any further information they might find on the group behind the
disk.
Setites are behind the kidnapping of the parents:
“Who?”
Neither Mark or LN7 have heard of
the Setites, but both are very interested in finding out who this new possible
threat might be. Mark gains authorization to offer the PCs a £500 bonus for any
information they can glean on this group. There is an air of suppressed urgency
behind his request.
Revealing the PCs draconic heritage/incarnation:
“You’re sure?” Mark asks, his
lips twitching. “You’re not related to werewolves?”
He is fishing for proof. Faced with
the PCs’ indignation, wrath, or proof behind their claim, he restrains his
anxiety and excitement and states that the PCs’ heritage places them in a
better position for finding the children. He is interested, however, and he is
sure his company is interested as well, so, after the children are found and
brought to safety he would like to meet with them again and discuss their unusual
heritage. It’s possible that the people he represents will be interested in
employing people of the PCs’ rare talents.
Someone tried to kidnap the artist David Markovin:
“The fellow that paints the
unicorns?”
This interests LN7 very much. They
are aware of the supernatural influence behind David’s unicorn paintings, but
not of what it might be. They would like more influence on the group behind the
kidnap attempt so that they might find out the reason behind the attempt. In
the meantime, they put a watch on the artist (an unofficial protection team).
Setites are behind the kidnapping/kidnap attempt on the artist David
Markovin:
“I haven’t heard of this group
before. What can you tell me about them?”
With LN7 aware of the supernatural
influence behind David’s unicorn paintings, Mark wants to find out everything
he can about any group that would go to the length of kidnapping the artist.
Such a group might prove a threat to LN7 and the populace of London in general. He gains authorization to
offer the PCs a £500 bonus to find out more about the Setites.
Revealing what happened when PCs investigated the disc at the library,
museum or university:
This interests Mark almost as much
as hearing about the Setites as it alerts him to another resource that might
not be in LN7’s libraries as well as giving him another person (librarian or
archaeologist) on whose skills the group can call. He is authorized to offer
further payments for any other information along these lines that they PCs are
able to obtain. (£50 for all information with the possibility of bonuses
depending on how its value might be perceived by the company at the time it is
offered.)
ONCE THE PCS HAVE TOLD ALL THEY’RE GOING TO TELL:
There is a moment of silence and
Mark seems to be considering something. Finally, he leans forward and says:
“Okay, up until now you’ve been on a kind of probation, but now we need you to
find these girls and we need you to find them fast. And since they don’t know
who you are – or who we are, there are a couple of things you really ought to
know. About a year ago, a group of pedophiles tried a snatch on the pair in
that park where you first met them. They failed. Two grown-ups from a
particularly nasty background and they were found bailed up in the toilet
block, petrified of two little girls. You need to be particularly careful when
dealing with the pair; don’t frighten them and don’t make them feel the need to
defend themselves. All those weird things that have been happening lately
aren’t just rumor; some of them are real – and these two little girls, whether
they realize it or not, are a better part of it. We think there are other
elements, incredibly nasty elements, of that weirdness after them and we’d like
to find them first. We think they can help us, once they’re grown, but we don’t
think they’re going to get to grow up if we don’t help them first. And that
includes protecting their family. You should also know that we think the girls
are part of a group of about five children, but they’re the only two we’ve
managed to identify so if you find any more children with them, and they seem
to be friends bring them all in. And be careful. Those of us who can see such
things have had visions. Something is after these kids and it isn’t friendly.”
IF THE PCS HAVE TOLD MARK THAT THEY ARE REINCARNATED DRAGONS:
He takes a breath and nods as
though coming to a decision: “You’re dragons, so you say.” He waves down your
protest. “I believe you. And because you are what you are I am authorized to
tell you that these girls are dragons too. We can’t tell what brood, but we
think there are about five of them and we don’t think they’ve found each other
yet. That’s our job – and we may need your help on that one as well; once we
get the girls back and safe. As I said, something big is after them and you
need to get to them first.”
DISCUSSION:
Mark will assure the PCs that his
company has every intention of protecting the children’s families. He won’t
reveal anything more of LN7 except that they’re responsible for protecting
people from the ‘worst kinds of weirdness that’s happening’. He won’t put the
PCs on the pay roll. He will, if asked, tell the PCs of other organizations who
know of the ‘weirdness’ and will mention the Gehenna Consortium specifically,
warning the PCs of his suspicions that the Consortium only wishes to utilize
the weirdness for its own profit and that it doesn’t care for the safety of the
community at large, which is the focus of his company. He says that the PCs
shouldn’t have any dealings with the Consortium and that if they do have any
current dealings, then LN7 will overlook it if the PCs cease these dealings
now. If the PCs continue to deal with the Consortium, he warns, them LN7 will
no longer be able to hire them.
WHERE TO NEXT?
Once their conversation with Mark
is over, PCs have the following options (if they have not already taken them):
- try to find mythological references to red boars. Go to Act 3, Scene 4 – Follow-up (Library Investigation); Act 3, Scene 4b – Follow-up (University Investigation); OR Act 3, Scene 4c – Follow-up (Museum Investigation), whichever is appropriate.
- try to find out what the symbol on the disc and the Red Boars means – without going to Emblae or the Fae of Haverhill. Go to Act 3, Scene 4 – Follow-up (Library Investigation); Act 3, Scene 4b – Follow-up (University Investigation); OR Act 3, Scene 4c – Follow-up (Museum Investigation), whichever is appropriate.
- go to Emblae (if they have played The Fire Within) to find out what the symbol on the disc and the Red Boars means – in which case the faery identifies the creatures as the Red Boars of Set and gives them the information listed on pp. 36-37;
- go to the Fae of Haverhill (if they have played The Fire Within) to find out what the symbol on the disc and the Red Boars means in which case PCs receive the information on p. 37
- contact the Gehenna Consortium if they wish to ignore Mark’s warning, go to Act 3, Scene 3 – Follow-up (Gehenna Consortium).
If PCs have completed the above
options, or don’t wish to complete them, they may want to visit Tenson’s Place.
In which case, go to Act 4, Scene 1 –
Anika’s Refuge
Next Week: Babes in London, Act 3 - Little Girls Found, Scene 3 (Gehenna Consortium)
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