Adventure Edition: Babes in London, Act 3 - Little Girls Found, Scene 4C
You can find the links to each of the preceding episodes of the Babes in London adventure sequence HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
PLAYERS SHOULD NOT READ BEYOND THIS POINT
SCENE 4C – MUSEUM INVESTIGATION
It was surprisingly easy to gain
an interview with Professor Angelina McKay. She was ‘between projects, you
know’. Her office is warmly lit and has butter yellow walls, where they can be
seen behind bookcases and display cabinets of curious artifacts.
“Come
in!” she says, although you think her voice invited half the museum in with
you. “You want something explained? Let me see if I can help you.”
Give the PCs time to explain what
they want, then read, or paraphrase, the following when they show her the disc:
Holding the disc, the professor
is surprisingly quiet. She turns it this way and that, before opening her
drawer and taking out what looks like the sort of monocle jewelers use to have
a closer look at gems. “Curious,” she murmurs. “I wonder where you came from.”
Taking the monocle off and putting it to one side, she walks over to a series
of shelves and takes down a particularly decrepit-looking tome. “This is the
one,” she says, coming back to her desk. Silently, but with many glances at the
disc, she turns pages until she reaches one that shows a drawing of the same
symbol displayed on the disc. “Here,” she says, turning the book towards you.
At this point a successful Earth
(Senses TH2) test allows the PCs to notice that the disc on the desk next to
the book is glowing a strange reddish-orange. If successful, PCs are able to
take one action before the following occurs:
Before you can do anything else,
a light too bright to see through flares around the disc. It is followed by a
thunderous roar shakes the book shelves and Angelina snatches up the book and
takes two steps away from the desk, her face full of alarm.
Have players roll initiative, then
read, or paraphrase the following:
When the light fades you find
yourself staring at a creature that looks like some horrendous cross between a
hippopotamus, crocodile and lion. Across the top of the creature you hear
Angelina whisper: “Oh my, a beby…”
PCs may make a Mental (Knowledge: Ancient
Cultures/Mythology – Egypt,
TH2) test to remember that a beby is the creature that eats the hearts of those
whose hearts fail when judged for entry into the Egyptian afterlife. What they
won’t realize is that the devouring god had animal counterparts in earlier
mythic ages.
At this point,
the beby that has been summoned to protect the disc and prevent anyone from
discovering the identity of the group behind it, attacks.
NOTE: This room is quite large for an office, but it doubles as
Angelina’s work and display space as well. It is about 30 feet long and 15 feet
across and, as described before is lined with book cases and display cases.
There are also a few display cases scattered about the center of the room. PCs
can draw the creature out of the room to the museum grounds if they wish or
they can fight it here. Either way, the noise (and possibly sight) of the
battle will cause museum staff and patrons to hide from the beby and to call
the London Metropolitan Police – who will then call LN7. LN7 will not arrive
before the battle is over and the beby has disappeared. Whether they are in
time to note the PCs involvement is up to the GM.)
Beby
Era: Mythic
Race: Supernatural Animal
APL: 4
Aspects: Fire 6 (4), Water 5 (4), Air 2, Earth 2
Initiative: 8
Health: km; <5 / 10+ / 15+ / 20+ / 25+ / 30+ / 35+
Size/Reach: 1 / 5 ft
Armor: 6
Taint: 10
Stride: 30 ft
Weapons:
—Bite: 18H
—Foreclaw (2): 8M
—Hindclaw (2): 12M (Grab ready
requirement)
—Tail: 8M
Sequences: Ravager
Agg—F9/W6/A0/E2—Power + Power + L
Foreclaw Strike + Power +R Foreclaw Strike
Skills: Athletics 9, Interaction 2, Melee 7, Stamina 7, Quickness
6, Senses 8, Stealth 4, Will 4
Edges: Action Junkie, Aggressive, Brutal, Daunting
Powers: Undeterred
Traits: Tainted
Tactics: The beby has only one mission: to destroy all those
present when the description of the symbol on the disc was found. This includes
Professor McKay, who will be most grateful if PCs save her life. If successful,
the PCs will earn the reward Friend of
Professor Angelina McKay.
When the battle is over, read, or
paraphrase (especially if the professor is dead), the following:
“I think I need to sit down,”
says a slightly croaky voice from somewhere nearby. Doctor McKay is standing to
one side, looking at the space from where the steaming remnants of the beby
have disappeared. She has the book tucked against her chest and the medallion
clenched tightly in one fist. Once you have found her a chair, she takes a deep
breath and looks up at you: “Do I want to know what this is all about?” she
asks.
The PCs have a chance to tell
someone outside their circle what is really going on. Let them decide what to
say. Angelina will appear to take everything in her stride, but her research
will take a decidedly mythic twist as she begins to secretly probe beyond the
known ancient world in an attempt to find the mythic one.
If PCs decide not
to let her in on the secret, she will still begin her search for the truth, but
will take longer to find it. She still tells the PCs what the book says about
the Setites.
If Dr. McKay has died during the encounter,
PCs will have to explain her death. The injuries dealt by the beby will direct
suspicions away from the PCs. In this case, they are able to attempt to smuggle
the book out (Air – Trickery TH2; people are very distracted by Dr. McKay’s death). If Dr. McKay does not die during the encounter, PCs can still try
to smuggle the book out but the test will be TH6. (Dr. McKay may be a little
distracted by the appearance and disappearance of the beby; but she is
holding the book and her hand never leaves it.)
To cut a long
story short, the book reveals the following information: The Cult of Set was a
group of people dedicated to serving the god Set and to bringing about his
return to the world at large once he had seemed to have left it. In the
mythology related to the symbol, the god Set was a renegade god because of his
attempt to overthrow Osiris and claim Isis as
his queen; he disappeared beneath the desert sands in an attempt to hide after
his defeat at the hands of Horus. It proved to be a very effective tactic; Set
was never seen again, although his followers do not believe he is dead and will
return one day.
As PCs make their
way out of the library, read or paraphrase the following:
You
have just left the area Professor McKay calls an office, and are walking down
the corridor, when the world ‘shimmers’. The overhead lights dim to nothing and
you find yourselves making your way through a darkness lit only by lamps set in
wall sconces. You are wearing cloaks and in your hand,
you hold a small metal dis, which could come in handy if you are challenged.
GO TO ACT III SCENE 4D: FINAL BATTLE.
Next Week: Babes in London, Act 3 - Little Girls Found, Scene 4D, Final Battle.
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