Adventure Edition - Babes in London: Little Girls Lost, Act Two Scene 3A
Act Two Preparation and Scene 1 can be found HERE and Act Two Scene 2 can be found HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
GMs, please note that there are two sizable cut-scenes interlinked with Scene 3A. They will be posted over the next fortnight. You should not run Scene 3A until you have these cut-scenes, as they interrupt this scene when they occur.
PLAYERS SHOULD NOT READ BEYOND THIS POINT
- Approaching either Policeman: Constables Watters (at the front door) and Mason (back door) will not allow the PCs entry unless able to obtain authorization from the detective in charge (DIC).
- If PCs do not have the DIC’s business card or authorization to assist in investigations: the constables will not allow them entry to the house. If PCs have already gained access to Leyila’s house and parents via an organized meeting, they are recognized at the door and given access to the house ‘for a short time only Mr/Miss …’ and ‘Don’t touch anything; no tidying up.’.
- Once they have been approached and denied permission to enter, the constables are particularly vigilant regarding all attempts by the PCs to gain entry to the house (+2 TH to opposed Senses tests for anyone trying to avoid detection). They will call for back up rather than confront intruders on their own, knowing that there is help 4 rounds away at all times. They will also notify the station and their colleagues at Leyila’s house of the approach and a squad car will be sent out to pick the PCs up for questioning – which will keep them at the station until four p.m. that afternoon, if they are caught.
- If the PCs have a business card and have been granted permission to help in investigations: the constables call for authorization, which allows PCs entry to the house. (Forensics has already been and, as long as the PCs don’t disturb the numbered markers or make a mess of the house, they are allowed inside to conduct their investigations.)
- If the PCs have a business card but have not been granted permission, or asked, to help in investigations: the constables call for authorization, which results in one of the PCs having to speak to the detective in charge in order to explain why they are interested. If the PC can convince the detective to either allow them to conduct their own investigation, or aid in police investigations, they will be allowed entry to Anika’s house. This requires an Air (Trickery) or Air (Interaction) test with a base TH of 3. The following modifiers apply:
+1PC was cooperative when contacted by police and is of a private investigator , police or teaching background.
+2PC was cooperative when contacted by police and is of a background that is not policing, private investigation, teaching, criminal, or homeless
+3PC was cooperative when contacted by police and is of a criminal or homeless background
+4PC was uncooperative (regardless of background).
- Attempting to sneak into the house unobserved: To do this, PCs have to make opposed Senses tests in order to reach the house unobserved. If they succeed, they are hidden down one of the two sides of the house. Breaking windows requires another opposed Senses test with a +3 difficulty to the TH (since it is a quiet neighborhood), although climbing to the second floor (where they will still have to break a window to gain entry) from either of these sides does not add to the TH – since it is a quiet neighborhood and most of its residents are out at work. Breaking a window to gain entry to the second floor only attracts a +2 penalty to the TH, but adds a +2 to the Climbing TH in order for the PC to avoid losing his grip and fall.
- Gaining entry to the house by ‘neutralizing’ the police officers on the door: Roll opposed Senses tests to approach either constable undetected, then conduct combat as normal. Alternatively PCs can try to approach the constables openly and take them by surprise. This requires an opposed Trickery test for the PCs to get close enough to attack an unsuspecting officer.