Babes in London: Act Three, Scene 3D (Part 1: Final Battle Flashback—Set Up)
SCENE 3 – INVESTIGATING THE DISC
SCENE 3D – FINAL BATTLE
The ceremony is
near. You know it. Tension thrums through the air. Tonight, all will be won or
lost. Tonight, the Setites will try to call their lord back. Tonight, you must
all stand together, or you will all perish, and the world might just perish
with you.
Give the PCs a
chance to ask a few short questions.
Where are we?
You are walking
down what appears to be a hall leading to the chamber where the ceremony is to
be held. It is wide enough to allow a single dragon to pass unhindered, or for
six men to walk abreast of each other. The walls are unadorned, save for stone
sconces set at regular intervals. The floor consists of sandstone blocks. You
are not alone, but moving down the hall with a half dozen Setites, all heading
towards where you expect the ceremony will take place.
Where are we going?
You are going to
what you expect to be a large, round chamber, into which Set will be summoned.
According the Seer’s vision, there is a large throne standing in the centre of
the chamber. The corridor you are walking down is the main entrance, but there are
two doorways at the end of the chamber that the Seer said were too well-warded
for even her powers to breach without warning the Setites their meeting place
had been discovered.
How are we dressed?
You are in your
usual forms for travelling unseen amongst humans, although those of you in
human form are dressed in long, dark robes which conceal your human weaponry,
and appearance. You are not sure whether or not you will be asked to lower your
cowls, but, at that point, you know you will be discovered and the battle will
begin.
Is anyone else going to be helping us?
The Seer’s brood
has promised to try and enlist the aid of at least one other brood, but has not
sent word to confirm if you will be fighting alone, or fighting with friends.
If the PCs are ‘Friends of Kredak’ add: And Kredak will try to bring his brood. They
are not friends of the Setites, as you well know.
Once you have
satisfied as many of the PCs question as you are able, read, or paraphrase, the
following:
There are about
twenty Setites in the room when you arrive, and the set-up for the ceremony is both
everything you expected and much, much worse. The chamber is, indeed, large and
round, but the throne is set at the rear of the chamber, and that is when you
start to wonder just how the seer could get it so very, very wrong, because, the
centre of the chamber is where the step-like ledges leading from the door reach
the lowest level, which is a large, circular space in the centre of which
stands a large, ornately carved altar. And the altar isn’t empty, but holds a
dragon trapped in human form—which is something you didn’t know the Setites
could do: trap a dragon, and, worse, trap a dragon in an alternate form. The
knowledge is like cold smoke seeping into your souls.
Allow the PCs to
react. They can choose to start the battle now, or they can wait until the
ceremony starts. The following information is available, should they ask:
How many cultists/Setites are in the room?
There are around
20 in the room.
Can I see anyone who appears more important the rest?
Not really.
Everyone you see is dressed the same, and none of them appear to be approaching
either the altar or the throne. If PCs choose
to wait until someone they can identify as looking important, they are able to
ask other questions about the room. If they have nothing more to ask, or once
the locking bars have been put into place in the section titled What do I notice about the chamber?, go
to The Ceremony Begins.
How big is the room?
The room is
approximately 50 feet in diameter.
What do I notice about the chamber?
It is round. Its
walls have buttresses spaced ten feet apart, which rise like great concrete
ribs into a domed ceiling. Myriads of tiles pattern the walls, depicting scenes
of Set’s victories, and his fall to taint. Strangely enough, you can see
pictures of other dragons, both in the pictures of Set’s early life, and also
in his descent into madness. The last few panels, however, look incomplete. One
shows a group of Setites about to enter a shrouded wood, and the wood takes up
the last three panels, with no more depictions of Set. Apart from the tiled
murals on every wall, there are two other doors leading into the chamber. The room
is arranged like an amphitheatre, with broad ledges forming ‘steps’ down to the
round open space at the bottom. This space starts at the half-way point in the
chamber, and extends to the back, where a large throne made of a smoky-grey
stone stands. In the centre of the open space in front of the throne stands a
large altar made of the same grey stone, and on that altar lies a woman with
long, red hair, whom your dragon selves recognise as another dragon trapped in
human form. At this point, the doors around the chamber are closed and locking
bars are lowered into place on each one. At
this point go to The Ceremony Begins.
How are the Setites dressed?
As far as you
can tell, the Setites are dressed exactly the same way you are, in robes
concealing their everyday clothes. If they have
nothing more to ask, or once the locking bars have been put into place in the
section titled What do I notice about
the chamber?, go to The Ceremony
Begins.
What weapons are the Setites carrying?
You cannot see
any weapons in clear view, but, judging from the bulges beneath the robes, some
of the cultists are armed. It is difficult to say how long it will take them to
get to their weapons once any fighting starts. That would depend on if they
planned ahead well enough to have access points designed into their robes. If they have nothing more to ask, or once the locking bars have
been put into place in the section titled What
do I notice about the chamber?, go to The
Ceremony Begins.
Do I recognise the dragon on the altar? or Can I tell
what kind of dragon she is?
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
Also, if you like this adventure and want
to play it, please go buy the official rulebooks from somewhere where the
original creators and publisher of the setting will be paid. I got mine from a
Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from
DriveThruFiction. If you enjoy their world, this is the best way to thank them.
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