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Babes in London: Act Four, Scene 1B (Part 5: Kew Gardens—Other Options)
PCs convince Anika and Leyila to go to Leyila’s house (but take Lewistrom home
to his parents first):
Go to Act 5, Scene 1.
PCs convince Anika and Leyila to go to Leyila’s house (with Lewistrom):
Go to Act
5, Scene 2, and modify it accordingly.
Note that Lewistrom’s father is outside
Leyila’s house, and will confront them when they arrive. Anika refuses to give
the boy up, and an argument ensues, unless the PCs can convince the father to
come and talk inside. Both Leyila’s parents and the police, on hearing the
commotion, come out to see what is going on. At this stage, Lewistrom’s father
insists on calling his wife, and the DI sends a car with the PCs to collect her
and Act 5, Scene 1 will play from there.
the PCs have not mentioned the Setites yet:
The first time the Setites are mentioned,
run the flashback in Act 4, Scene 2.
When this occurs, read, or paraphrase, the following:
At the mention
of their name, the world about you shudders and you find yourselves running, or
winging your way, across a rolling landscape of grassland.
to Scene 2.
This adventure is not
sanctioned in any way, shape or form by Fantasy Flight. It is not an official
product, and I am in no way affiliated with them or they with me. There is no
relationship between us. This adventure is mine, for fun, and for you, because
some of you asked me to finish it.
Also, if you like this adventure
and want to play it, please go buy the official rulebooks from somewhere where
the original creators and publisher of the setting will be paid. I got mine
from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now
available from DriveThruFiction. If you enjoy their world, this is the best way
to thank them.
I’ve been sitting on this announcement
for a while, now, but have been told it’s okay to share: I’m writing a series
for the Age of Magic! Set in a world well on the way to recovering
from a global disaster of apocalyptic proportions, these stories follow one woman’s
journey to harness her own unexpected magical abilities, and save her homeland
from the ever-growing threat of raiders. Along the way, she joins forces with a
shadow mage and a large, wild cat, and accidentally adopts two children. With
magic rising in the catacombs and caverns, and the raiders coming in greater
numbers, Marsh’s world is changing—and maybe not for the better. Her challenge
is to meet the change and raise the stakes to beat it. Three books into the writing, and I’m
almost excited. Working with Marsh is a challenge, given she’s as strong-willed
as I am, and has some pretty definite ideas on where she wants to go. Every
day, when I finish the writing part of the day it’s “Wait! You can’t…” and then
add in what…