Adventure Edition: Babes in London, Act 3 - Little Girls Found, Scene 3
You can find the links to each of the preceding episodes of the Babes in London adventure sequence HERE.
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
Scene 3: Follow-Up (Gehenna)
If PCs have completed the above options, or don’t wish
to complete them, they may want to visit Tenson’s Place. In which case, go to Act 4, Scene 1 – Anika’s Refuge.
Next Week: Babes in London, Act 3 - Little Girls Found, Scene 4
To play or run this game you will need the following:
PLAYERS: Fireborn Player's Handbook;
GAME MASTERS: Fireborn Gamemaster's Handbook;
This is a piece of fan fiction. It is NOT endorsed or acknowledged by Fantasy Flight Games; it is IN NO WAY official; it DOES NOT indicate any form of relationship between myself and Fantasy Flight Games; and I DO NOT CLAIM any of the setting specific material or setting specific concepts as my own.
Warning: Due to a lack of playtesters, this section has yet to be tested. GMs may need to adjust opponents to suit the level of your PCs.
PLAYERS SHOULD NOT READ BEYOND THIS POINT
Scene 3: Follow-Up (Gehenna)
About an hour after your call,
the limo arrives. It takes you, in dark-windowed silence to a quiet street
where a roll-up garage door closes behind the car and you exit, into a
flood-lit parking bay. Alice McIntyre and her usual escort of expensively-suited
goons is waiting to greet you. “So,” she says, as you follow her into a white
corridor and then an equally white reception area, “What is it you have to
report?”
We think Anika’s parents have been kidnapped:
Could you please explain?
Lets PCs explain as best they can,
while drawing as much information about their on-going investigation from them.
Unlike LN7, however, the Gehenna Corporation can see a use for the cultists and
will do its best to get them on-side and working for them. They extract as much
information about the cultists from the PCs without revealing the corporation’s
reason for being interested and set about making contact with the cultists. Alice will impress on the
PCs how important such information is to the welfare of the corporation and
offer a bonus for any more useful information that the PCs can dig up. She will
also instruct the PCs to try to retrieve Anika’s mum and dad ‘at all costs’
rating the corporation’s interest in the little girl more important than any
potential new allies that might be found in the cultists.
Someone tried to kidnap Leyila’s parents:
Do tell.
Once again, Alice tries to extract as much information as
possible from the PCs and, in the end, congratulates them on their success. If
they failed, she is disappointed and instructs them to do everything possible
to find them.
Showing Anika’s Book of Law or
Leyila’s Book of Songs:
If PCs show Alice Anika’s Book of Law or Leyila’s Book of Songs, she becomes very excited
– even though she tries hard to mask her interest, she fails. Asking the PCs
all sorts of questions bout the book, she eventually tries to keep it if at all
possible, using tactics ranging from trying to borrow it for ‘just a few days’
(in which case, the PCs have lost it, because she has no intention of giving it
back and has a whole corporation to hide it in), to trying to convince them
that, since it is part of the investigation they have been hired to do the book
is rightfully her consortium’s, to buying it outright for £1000. She will,
however, allow them to walk out with the book, stopping short of murdering them
to get it. (This does not mean that she is ready to give it up, just that she
needs the PCs too much right now to kill them for it; she organizes another
group to steal it from the PCs at a later date.) If PCs in any way let Alice take the Book of Law or Book of Songs, they do not receive it as a reward at the end of
this Act and do not receive any benefits related to its ownership – it’s gone.
Showing the disc:
Where did you get this from? I don’t
recall seeing the symbol before.
Once again Alice exudes suppressed excitement. She does
not recognize the symbol, but she is intrigued that there is another
organization out there that recognizes the existence of dragons. She is also
desperate to know who these people might be as they represent a new set of
rivals to her company’s interests. Alice
asks the PCs if they might know who these people are; and tries to ferret out
every detail of each encounter they have had with the Setites. She also gains
authorization (in a private phone call – Excuse me, for a moment. I need to make a
phone call.) to offer the PCs another £500 for information that leads
to more details on the group. While the company has more than enough resources,
it believes, to lead them to the identity of the group, they also believe in cross-referencing
– and, besides, if they don’t have the records, the PCs are sure to lead them
to the necessary resources.
Setites are behind the kidnapping of the parents:
“I’ve not heard of that group
before? Are you sure? How did you find out?
Alice’s response to this piece of information
is exactly the same as her response to the disk; she is desperate to gather
information on this group of potential rivals (or allies) to her company, and
gains authorization to offer the PCs £500 for more information on the group.
Revealing the PCs draconic heritage/incarnation:
Alice pauses. For a few seconds, her
body becomes very still and she looks at each of you. “Is this true?” she asks.
“Do you all have the dragon’s gift?”
Alice is most interested in having the PCs
sign onto the Consortium’s payroll, but she keeps it well-hidden. While the
Consortium would benefit from having dragon scions in its employ, Alice knows that there are
many who would not agree with the way the Consortium runs things. She will ask
the PCs to complete the task and then come back to her as there might be ‘other
work’ for them. What she is doing, in fact, is giving herself time to consult
with Consortium higher-ups while providing the company with a testing ground
for the PCs abilities and loyalty.
Someone tried to kidnap the artist David Markovin:
“Now why would anyone want to do
that?”
This news is possibly the least
interesting to Alice
and the Consortium, but it is still interesting. While they are aware of the
supernatural inspiration behind David’s unicorn paintings, they are unaware of
its source. The Consortium would like to find the source so that they could
somehow tap into it and use it to their advantage. Alice will want to know what other groups
might be interested in David as she is always interested in rivals to her
company’s interests.
Setites are behind the kidnapping/kidnap attempt on the artist David
Markovin:
“Setites? What are they?”
Once again, Alice’s interest is heightened by the fact
that she has never heard of this group, and by the fact that it represents a
potential rival or ally to the Consortium. She gains authorization to offer the
PCs £500 for more information on the Setites.
Revealing what happened when PCs investigated the disc at the library,
museum or university:
This news evokes the same reaction
from Alice as
revealing the disk and/or the existence that Setites are the group behind the
attacks on the Andrews’ family and/or artist David Markovin. She wants to know
more and her company is willing to authorize further payments to the PCs to
obtain it. (£50 for all information, with the possibility of greater bonuses
depending on the value of the information to the Consortium.) She is also
fascinated to know that the book referenced exists and will make arrangements
for the Consortium to ‘obtain’ a copy without telling PCs.
REVEALING ANY CONTACT WITH LN7
For a moment the professional
mask almost slips and you catch a glimpse of shocked outrage, then Alice’s face smoothes and
she replies: “You didn’t say you were working for them. This could put an end
to our business relationship. Haven’t you been warned to stay away from that
outfit?”
- IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY
Her
face hardens. “Our business is over. Gentlemen, return them to the drop-off point.”
PCs are escorted
back to the limousine and deposited at the park, where they will be left. They
later discover that any payment they have received has been withdrawn from
their accounts – and that their accounts are empty. Attempting to discuss this
with the banks only results in PCs being issued with a notice to pay the
overdraft within 14 days and an insistence that the withdrawal was made by the
PC’s card at the time they were in the meeting with Alice. Neither Alice or the
Consortium are contactable and, if PCs manage to find their way back to the
house it is empty. For them, the Consortium has vanished and they are unable to
find any trace of it. Previously known Consortium businesses will inform the
PCs they are under new management (which, even if it is untrue, the informant
will believe is the case). This is the only retaliation the Consortium make at
this time, unless PCs start to become a nuisance to the company. PCs are now
under Consortium surveillance, especially if they revealed they were
dragons.
- IF THE PCS HAVE NOT BEEN WARNED OFF LN7 PREVIOUSLY
Alice looks troubled: “You really
can’t be involved with that group and us. While our goals are the same, our
methods are different and there are some aspects of their dealings of which we
disapprove. They, of course, believe we are a danger to the community.
Groundless fears, of course, but they believe them just the same. You will have
to choose who you are working for.”
This is a decision
that Alice
insists the PCs make immediately. She will not give them a chance to go back to
LN7 and negotiate. If PCs decide to work for LN7, go to the section above (IF
THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY) and paraphrase the text
accordingly. Everything described in that section must now be applied to
the PCs. If the PCs decide to work for the Gehenna Consortium read, or
paraphrase, the following:
Her
face lights up: “I can’t say how relieved I am,” she says. “You have no idea
what a good decision you have made. The girls must be found before LN7 can get
to them. I believe their lives are in danger. You must be swift. Gentleman,
take these people wherever they need to go.”
This is a command
for the mooks to drop the PCs off at their next point of investigation. PCs can
request one destination after leaving the Consortium base and then the mooks
return to base. If the PCs go to LN7 after this meeting, the consequences
described under ‘IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY’ occur; PCs are
now under constant Gehenna surveillance, especially if they revealed
their draconic heritage. If PCs do not go to LN7 after this meeting, they will
discover an extra £1000 in each of their accounts next time they access them.
Inquiries at the bank only reveal that the PC themselves deposited the amount
at the same time the PCs were speaking to Alice.
- IF THE PCS REVEAL LN7’S WARNINGS ABOUT THE CONSORTIUM
Alice
gives a short, sharp little laugh: “Oh you can’t believe everything you hear.
They ARE our main rivals and they would say anything to discredit us.”
Alice will deny
any rumors they PCs may have heard and will go so far as to imply that any bad
dealings the PCs have had with the Consortium were with another company. If PCs
don’t believe her, she assures them that she will look into the matter since
such behavior is unacceptable. At this point, if PCs have been warned off LN7
previously go to ‘IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY’. If they have
not been warned off LN7 before, go to ‘IF THE PCS HAVE NOT BEEN WARNED OFF LN7
PREVIOUSLY’. It’s time for them to make a choice.
OTHER DISCUSSIONS
Alice keeps the discussions limited to the
Consortium’s interests with the PCs and insists on the Consortium’s interest in
the girls’ welfare. She reveals nothing about the girls being from a brood of
scions, but stresses only that they are ‘special’ in an undefined way to do
with the weird happenings in London and that that they must be protected at all
costs.
WHERE TO NEXT?
Once their conversation with Mark
is over, PCs have the following options (if they have not already taken them):
- try to find mythological references to red boars. Go to Act 3, Scene 4 – Follow-up (Library Investigation); Act 3, Scene 4b – Follow-up (University Investigation); OR Act 3, Scene 4c – Follow-up (Museum Investigation), whichever is appropriate.
- try to find out what the symbol on the disc and the Red Boars means – without going to Emblae or the Fae of Haverhill. Go to Act 3, Scene 4 – Follow-up (Library Investigation); Act 3, Scene 4b – Follow-up (University Investigation); OR Act 3, Scene 4c – Follow-up (Museum Investigation), whichever is appropriate.
- go to Emblae (if they have played The Fire Within) to find out what the symbol on the disc and the Red Boars means – in which case the faery identifies the creatures as the Red Boars of Set and gives them the information listed on pp. 36-37;
- go to the Fae of Haverhill (if they have played The Fire Within) to find out what the symbol on the disc and the Red Boars means in which case PCs receive the information on p. 37
- contact the Gehenna Consortium if they wish to ignore Alice’s warning, go to Act 3, Scene 2 – Follow-up (LN7).
Next Week: Babes in London, Act 3 - Little Girls Found, Scene 4
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