Babes in London: Act Two, Scene Three B (Anika’s House, Part 4: Flashback—Hounds of the Law: Investigation)
SCENE
THREE B: HOUNDS OF THE LAW
PART
A: INVESTIGATION
Let the PCs work out what to do. At the
moment, they are in the alternate form most useful for this age. They can use
the abilities of that form, or take on their draconic forms if they so choose. They
do have dogs available to them, and a guide can be found to take them to
Breytos’ house, where one of the dead man’s daughters can be found. She can
give them something of her mothers that the dogs can get a scent from and the
hunt can begin. The PCs are also able to move around the village asking
questions. The following skills apply:
·
Research (Mental):
TH1: Karymnos, Breytos’ neighbour, was a fur trader and hunter. He has
not been seen since yesterday evening when he was gathering supplies for
another of his hunting trips. Breytos’ wife, Brinna, was last seen locking her
doors an hour after dusk. (Neither of her daughters saw her this morning,
however, but assumed she had business in the village—a fact that is easily
checked and found to be false.).
TH3: Karymnos hunted mostly the eastern side of the mountain above the
village, but traded with Marethykos village, another community on the other
side of the mountain. There is a trail to the community, used only by hunters and
peddlers.
·
Knowledge (Atlantean Geography):
Characters aware of Atlantean geography for this age may try to work out other
ways Breytos could have taken to escape the village without taking the main
trail.
TH1:
There are numerous small trails all over the
mountain. Some even lead to communities on the other side, but are mostly used
by peddlers and hunters.
TH3: If Breytos wanted to avoid using the main trail, and still reach a
port, he would try to reach Marethykos, a village on the other side of the
mountain. From there he could make his way down to the sea, and take passage
from the fishing village of Kykos to any of the ports. Marethykos is two days
away which means the runaways won’t reach it until tomorrow mid-morning at the
earliest (tomorrow evening if they stop to rest for the night).
Other
Notes: A guide can be found to lead them to the
trail to Marethykos. Slender and wiry, this otherwise pretty young lady bears
the scars of a lion’s strike across one shoulder and the top of an arm. If
asked, she calmly informs the character that she forgot that mask cats hunt in
pairs. If pressed for details a shadow crosses her face and she changes the
subject to the location of the path, where she leaves them. Her name is Alyssia
and she is a hunter by trade. If PCs are actively trying to gain more
information from her they can make an Air (Interaction) test. The following THs
reveal the following information:
TH1: Alyssia knows of no other trails that the runaways could have taken
as a short cut, but Karymnos was a skilled hunter and kept his secrets well.
TH2: No-one has used the track for days.
TH3: Karymnos’ pack-horse has a distinctive track
mark. His near-fore hoofprint has an indented triangle on the inner left-hand
side.
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