This is where I write about writing, languages, literature, my books and publishing endeavours, and my academic musings. You might also catch me blogging about pokemon, or Ingress, or showing pictures of the local wildlife or places I visit, but mostly it'll be writing. If you'd like to keep up with just my writing news, and the occasional piece of Australiana please sign up for my newsletter.
Babes in London: Act One, Preparation and Scene One
Note on Maps: I haven’t made any, but I have
provided descriptions. You will need to create your own maps prior to play.
CHILDREN IN THE PARK
All Scenes: Create any necessary maps from the
descriptions provided, prior to play.
Scene 1: Familiarize yourself with the playground
and its surrounds.
Scene 2: All players should be acquainted with
their dragon forms by now. They should also have nominated the form, or forms,
they can take using the Alternate Form power. If you have a new player, you
should take time to work out their draconic form prior to play. If they have
not, and you don’t want to spoil the surprise, nominate an appropriate form for
the mythic land of Albion (last mythic epoch) that the player can incorporate
into their draconic description later. You might also wish to have some
quick-play dragon stats they can choose from prior to the session, which can be
personalised later. The PCs, at this point in the mythic age, have been
searching for the Seer of Cathach and found her. They have wended their way
through the forest in an alternate form that disguises their true identities
and which makes it easier to move along narrow trails or through thick
undergrowth—because the Seer’s representatives requested they go incognito.
When the scene starts they are in their alternate forms.
Scene 3: Make sure you are familiar with the NPCs,
and the possible paths the PCs might follow.
Rewards: A list of potential rewards is given at the end of this Act.
However, these should act as a guide or baseline, and any additional rewards
should be noted during play so they can also be awarded.
SCENE ONE: THE PARK
In their search for the Serpent’s Torc, the
PCs have learned the Seer of Cathach can give them the clues they need in order
to discover its whereabouts. The person they consulted regarding the Seer’s
location has sent them to this park in the south of London. Read or paraphrase
the following when they arrive:
22-90 Latham Road is a park. You can tell it’s a park
because there are swings, a graffitied picnic table with bench seats, a
climbing frame, a jungle gym with a slide, a see-saw, and a worn-looking
round-a-bout. The grass is longer than it should be, and a small public toilet
block stands off to one side. Elm trees provide a rim of shade. Not
surprisingly, the park is empty—save for two young girls sitting on the edge of
the round-a-bout. Their heads are bent together as they whisper to each other
but, occasionally, they glance warily at their surroundings. One of these
glances falls on you and suddenly you find yourself under the joint gaze of
eyes blue as sapphires and green as an emerald star. The air around you
This morning, when I checked in with
Ingress, I noticed a key beside one of the local portals. Usually when you
click on one of these there’s this little entry underneath to tell you what it’s
a key for. Today, it was also accompanied by a picture of the portal to which it connects. Way cool,