This is where I write about writing, languages, literature, my books and publishing endeavours, and my academic musings. You might also catch me blogging about pokemon, or Ingress, or showing pictures of the local wildlife or places I visit, but mostly it'll be writing. If you'd like to keep up with just my writing news, and the occasional piece of Australiana please sign up for my newsletter.
Babes in London: Act Two—Preparation
The plot thickens considerably in Act Two
as PCs search for more clues.
I—Don’t Leave Town: The PCs learn of the children’s
disappearance. The way they learn depends on the choices the PCs made in Act I.
Make sure you are aware of the PC professions. Also make sure to plan what
modifications, if any, you wish to make to the interactions described in the
II—At the Park: Familiarise with the park’s layout,
PC options, and with the NPC actions and motivations.
III – Investigating Anika’s Home: Make sure the
appropriate Player Handouts are available for Scene 3a. Ensure the PCs know
what alternate form they will take (and if they will take on, at all), and what
human disguises they will use for, the 6th-Age Albion (Scene 3b) and
4th-Age Keheb (Scene 3c). Basic lists of equipment and weapons might
also be useful to have on hand.
IV – Investigating Leyila’s Home:
Make sure the appropriate Player Handouts are available for Scene 4a. PCs will
need the same details they had for interacting with 4th-Age Keheb as
they had in Scene 3c.
This morning, when I checked in with
Ingress, I noticed a key beside one of the local portals. Usually when you
click on one of these there’s this little entry underneath to tell you what it’s
a key for. Today, it was also accompanied by a picture of the portal to which it connects. Way cool,