Babes in London: Act Two, Scene Three C (Anika’s House, Part 8: Flashback—Friends of Kredak: Introduction)
SCENE THREE C: FRIENDS OF KREDAK
You are sitting
around a rough, wooden table on benches worn smooth by use and time. The walls
appear to be made of mud bricks and heavy wooden shutters cover deep, narrow
windows. Outside a storm wind howls but, somehow, you know that the constant
hiss against the shutters is sand, not rain. It is not a day to be outside. Or,
possibly, a night. Who can tell? The storm has raged for so long it could be
either. Your host is about to continue the epic he was reciting for your
entertainment when there is a sudden thud from the trap door at the top of the
stairs leading to the roof. For a few seconds it is followed by nothing more
than the howling wind, and then a roar shakes the building. Either there’s a
lion on steroids out there, or you’ve got company…
Let the PCs decide what to do. Inspired by
the heroic deeds in the epic he was reciting, their host is all for climbing
the stairs and taking a peek, something he does on his own if the PCs take too
long discussing the situation. (A Senses [Earth] TH2 test is all that’s
required to notice him picking up his scimitar and heading for the stairs; he’s
not being subtle.) Roars and shrieks can now be heard from above and it sounds
like there’s some sort of fight going on, on the roof. Their host is insisting
he sees what is happening on his roof, but can be convinced to let the PCs go
first (TH-1). If/when the PCs open the trapdoor read, or paraphrase, the
following:
The wind is so
strong that it snatches the trapdoor out of your hands and slams it open onto
the roof. Sand stings your skin and beats against your robes, but you see the
crash of the trapdoor has drawn some interesting attention.
There is a dragon to the left of you, his snout and claws bloody as
he uses his wings to keep him on the roof. There are deep gouges in his chest
and flanks, and the shaft of a snapped spear is lodged in one shoulder. The
creatures between you are a strange mix. They look like an oversized cross
between wild boars and men. Some are wielding scimitars and some spears. All
are wearing what looks like a rough leather skirt at their waist with thick
cloth bands criss-crossing the reddish-black bristles of their upper torsos.
How they flew to the roof, you’ll never know, but they outnumber the dragon
eight to one, and he is barely holding his own. The one nearest you turns: “Be
gone,” it roars, “lest you join this one in death!”
Let the PCs
decide what they are going to do. If they try to talk to the dragon they get no
reply as he parries another spear thrust with a swipe of his foreclaw and
struggles to keep his balance on the edge of the roof. (NOTE: The Red
Boars of Set are particularly powerful. The PCs may need to use their draconic
forms in order to survive this battle.)
If they try to
recognise what they are facing, have them roll a Knowledge (Ancient Cultures:
Egyptian – requires the Sage edge) TH5. PCs with Mythology gain a -1 modifier
to the TH, cumulative with the -1 modifier awarded for either of Occult and
Religion knowledge skills.
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
Also, if you like this adventure and want
to play it, please go buy the official rulebooks from somewhere where the
original creators and publisher of the setting will be paid. I got mine from a
Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from
DriveThruFiction. If you enjoy their world, this is the best way to thank them.
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