Babes in London: Act Two, Scene Three C (Anika’s House, Part 9: Flashback—Friends of Kredak: The Battle)
SCENE THREE C: FRIENDS OF KREDAK
If PCs decide to do battle: Give players the choice of what form
to use in the battle to come and role initiative. (For new characters/players,
go to the Notes for New Characters Sidebar II.)
NOTES FOR NEW CHARACTERS SIDEBAR II: New players/characters may not know they can use their draconic
form in this battle so have them turn to their dragon descriptions and
read, or paraphrase the following:
With the beating these
things are giving that dragon, you’d be a fool to take them on in any other
form—and you are sure you were something else, when you last met them in
combat. You feel your bones shifting
as you leap into the fray with a roar.
|
If PCs decide not to do battle: read or paraphrase the following: No, that’s not how it happened. There was a battle, a glorious battle and you won the admiration of your host, as well as a new friend. The creatures were destroyed, shattering into so many shards of sand as each death blow fell. They died and Kredak became your ally. The world turns on the memory of his name. As you realize this, you find you are, once again, standing in Anika’s ransacked room. (NOTE: If PCs choose not to fight the Red Boars of Set, they do not receive the heritage AP for the battle, even though they still become known as Friends of Kredak.)
RED
BOARS OF SET – WARRIORS (7)
Era Mythic; Race Mythic
supernatural being; APL 3; Aspects Fire 5 (3), Water 4 (1), Air 3
(1), Earth 3 (1); Init. 8, Health 3m; <3 / 4+ / 8+ / 12+ /
16+ / 20+ / 24+ / 28+; (the four Boars facing Kredak are currently on three
wound dice, while the four facing the PCs are on two), Size/Reach 1 / 5; Armor 5
(cloth + natural hide); Karma 15
(currently 5); Stride 50 ft.
(Moderate)
Fist
(2) 3/L, Kick
(2) 4/M, Scimitar 9/M, Medium Spear 7/M, Sequences Rank & File, Long Arm
Skills
: Athletics 2, Knowledge: Set 2, Melee 3, Senses 2,
Stamina 2, Will 2;
Edges:
Aggressive 1, Brutal 2, Deft 1, Resilient 1
Powers: Swift 2, Undeterred 2
Traits: Alternate Form 2, Ferocity 1,
RED
BOARS OF SET – CAPTAIN (1)
Era Mythic; Race Mythic
supernatural being; APL 4; Aspects Fire 5 (4), Water 4 (2), Air 3
(1), Earth 3 (1); Init. 8, Health 3m; <3 / 4+ / 8+ / 12+ /
16+ / 20+ / 24+ / 28+; (currently on 1 wound dice), Size/Reach 1 / 5; Armor 5
(cloth + natural hide); Karma 15
(currently 5); Stride 50 ft.
(Moderate)
Fist
(2) 3/L, Kick
(2) 4/M, Scimitar 9/M, Medium Spear 7/M, Sequences Rank & File, Long Arm
Skills:
Athletics 6, Knowledge: Set 3, Melee 5, Senses 3,
Stamina 4, Will 4;
Edges:
Aggressive 2, Brutal 3, Deft 2, Resilient 2
Powers: Swift 2, Undeterred 2
Traits: Alternate Form 2, Ferocity 1
KREDAK
Era Mythic; Race Noble Beast
Dragon; APL ; Aspects Fire 3 (3), Water 6 (4), Air 5 (3), Earth 5 (4); Init. 8, Health 5m; <6 / 6+ / 12+ / 18+ / 24+ / 30+ / 36+ / 42+
(currently at 2 wound dice); Size/Reach 4
/ 20; Armor 8; Karma 50 (currently 15); Stride:
90 ft. (Speedy), Fly 45 ft. (Slow, mnv 4)
Weapons:
—Foreclaw: 12/M
—Hindclaw: 18/M (Grab move ready
requirement)
—Bite: 18/H
—Gore: 21/H
—Sweeping Tail: 18/Size 5 (Weapon Sweep
move)
Sequences:
Barroom Brawling, Swift (Archangel, Underhanded)
Skills
: Athletics 3, Casting 3, Interaction 6, Knowledge:
Atlantean Culture 3, Knowledge: Geography 3, Knowledge: Kehebite Culture 3,
Knowledge: Kehebite Language 3, Knowledge: Set 3, Medicine 3, Quickness 6,
Ranged 6, Senses 6, Stealth 6, Trickery 6, Will 3;
Spells: Aegis AB,
Catcher’s Creation ABCD (Coruscating Bolt AB, Flash ABC)
Edges: Adaptive 3, Casting
5, Deft 4, Stealthy 2, Trivia 1
Powers: Alternate Form 5, Group Mind 2, Heightened Senses: Hearing 1,
Heightened Senses: Scent 1, Heightened Senses: Sight 1, Heightened Senses:
Touch 1, Metabolic Control 4, Nobility 3
Legacy: Shapeshifter
Traits: Heightened Senses,
Horned Skull, Sweeping Tail
Hoard: 3
Red
Boar Tactics: The Boars
have been sent to destroy Kredak, who has been investigating their activities
on behalf of his brood. They have the Undeterred power until his death and the
return of his head to the High Priest of Set; this makes them particularly
difficult to kill. They continue to attack Kredak in preference to any other
attacker but, as only four can get to the dragon at any one time; that leaves
four to deal with any PC interference. On reaching their death, they shatter
into an exploding whirlwind of sand, which stings, but deals no damage. The Red
Boars fight back-to-back in two rows, with one row attacking Kredak, and the
other row defending against the PCs. The captain of the Boars is in the row
facing the PCs.
Kredak’s
Tactics: Kredak has
spent the last three days trying to outrun these creatures. He has used every
trick of stealth he knows, and still the boars have found him. So far, he has
managed to take down enough of the creatures to escape, but this hunting party
caught him by surprise, chasing him through the storm, until they caught up
with him. Kredak is tired, and in desperate need of his brood. He is using his
Group Mind ability to call them for aid. He has been calling them for the last
three days, but doubts they will reach him in time. With the arrival of the PCs
Kredak’s only goal is to survive long enough to leave a message for his brood.
The
Rooftop: The rooftop is
shared by a long row of buildings. It is twenty-feet deep and about eighty-feet
long. Kredak is currently pinned in one corner, but PCs have enough room to
come at his attackers from three sides.
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
Also, if you like this adventure and want
to play it, please go buy the official rulebooks from somewhere where the
original creators and publisher of the setting will be paid. I got mine from a
Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from
DriveThruFiction. If you enjoy their world, this is the best way to thank them.
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