Babes in London: Act Three, Scene 2A (Part 1: Follow-up LN7—Main Conversation)


SCENE 2A: FOLLOW-UP (LN7)


It takes an hour or so, but in the end you find them. The dolphin-shirt-wearing dog girl is in the same café as before, and this time she has given the dog something quieter to chew. Strangely enough, you notice that the café’s curtains are drawn shortly after you arrive, and the ‘OPEN’ sign flipped to ‘CLOSED’. “What is it you had to tell me?” she asks as the shop assistant disappears into the café’s kitchen, closing the door behind them.

We think Anika’s parents have been kidnapped:

The LN7 agent takes this seriously and has PCs describe their reasoning as fully as possible. They don’t know what is special about Anika, but they do know that she is – and don’t want anything upsetting her. Having to explain to her that her parents have disappeared could lead to difficulties in gaining the child’s cooperation that they would rather avoid. On the other hand… When the PCs have completed their explanation, Agent Maria Ambersides, tasks them with finding the girls’ parents as soon as possible and offers a bonus of £500 if they are able to retrieve Anika’s mum and dad alive.

Someone tried to kidnap Leyila’s parents:

This is another piece of news that LN7 did not want to hear, and for much the same reasons they did not want to hear that Anika’s parents were kidnapped. Again, the agent extracts as full a report as she can from PCs before tasking them with finding out as much as they can about the Setites. She is evasive on what their reward will be, telling PCs it depends on how important her organization considers the information. If the PCs push for a base-line price, she is willing to offer £100 for the investigation, and then additional depending on the value of the information.

Showing Anika’s Book of Law or Leyila’s Book of Songs:

Maria’s eyes light up and she mutters: ‘Are you seeing this?’ to himself. ‘May I?’ she asks, reaching towards the book, ‘I’d just like to look.’

If PCs allow her to look, she takes her time, turning the pages slowly, all her attention focused on the book in her hands. PCs have to speak to her twice in order to get her attention. She asks if they would be willing to donate the book to her organization’s library in exchange for access to the other books. (She will buy it if necessary for £1,000 and, in fact, makes the offer of purchase if PCs appear to be even the least bit hesitant.) If PCs agree to either donating or selling the book, they are granted Access to LN7’s Library Assistance.

Showing the disc:

“Well, I never.”

Maria has not encountered the Setites before, either as a recorded cult, or in the flesh, so to speak. She draws out all the information she can from the PCs encounters with the Setites and quickly comes to the conclusion that the Setites are another threat to add to LN7’s list.

Looking at the disk, she mutters: “And you say you have no idea who these people are?”

If PCs have not been to the library/museum or whatever, then Maria directs them to either the librarian or the archaeologist at the museum. She also obtains authorization to pay the PCs a £500 bonus for any further information they might find on the group behind the disk.

Setites are behind the kidnapping of the parents:

“Who?”

Neither Maria or LN7 have heard of the Setites, but both are very interested in finding out who this new possible threat might be. Maria gains authorization to offer the PCs a £500 bonus for any information they can glean on this group. There is an air of suppressed urgency behind her request, but only because the threat is unknown and she knows her LN7 masters will want to be up to speed as quickly as possible.

Revealing the PCs draconic heritage/incarnation:

“You’re sure?” Maria asks, her lips twitching. “You’re not related to werewolves?”

She is fishing for proof. Faced with the PCs’ indignation, wrath, or proof behind their claim, she restrains her anxiety and excitement and states the PCs’ heritage places them in a better position for finding the children. She is interested in this tidbit, however, and is sure LN7 is interested as well, so, after the children are found and brought to safety she would like to meet with the PCs again and discuss their unusual heritage. It’s possible the people she represents will be interested in employing people of the PCs’ rare talents.

Someone tried to kidnap the artist David Markovin:

“The fellow that paints the unicorns?”

This interests LN7 very much. They are aware of the supernatural influence behind David’s unicorn paintings, but not of what it might be. They would like more influence on the group behind the kidnap attempt so they can discover the reason behind the attempt. In the meantime, they put a watch on the artist (an unofficial protection team).

Setites are behind the kidnapping/kidnap attempt on the artist David Markovin:

“I haven’t heard of this group before. What can you tell me about them?”

With LN7 aware of the supernatural influence behind David’s unicorn paintings, Mark wants to find out everything she can about any group that would go to the length of kidnapping the artist. Such a group might prove a threat to LN7 and the populace of London in general. She gains authorization to offer the PCs a £500 bonus to find out more about the Setites.

Revealing what happened when PCs investigated the disc at the library, museum or university:

This interests Maria almost as much as hearing about the Setites as it alerts her to another resource that might not be in LN7’s libraries, as well as giving her another person on whose skills the group can call. She is authorized to offer further payments for any other information along these lines that they PCs are able to obtain. (£50 for all information with the possibility of bonuses depending on how its value might be perceived by the company at the time it is offered.)

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.



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