Babes in London: Act Three, Scene 2A (Part 1: Follow-up LN7—Main Conversation)
SCENE 2A: FOLLOW-UP (LN7)
It takes an hour
or so, but in the end you find them. The dolphin-shirt-wearing dog girl is in
the same café as before, and this time she has given the dog something quieter
to chew. Strangely enough, you notice that the café’s curtains are drawn
shortly after you arrive, and the ‘OPEN’ sign flipped to ‘CLOSED’. “What is it
you had to tell me?” she asks as the shop assistant disappears into the café’s
kitchen, closing the door behind them.
We think Anika’s parents have been kidnapped:
The LN7 agent takes
this seriously and has PCs describe their reasoning as fully as possible. They
don’t know what is special about Anika, but they do know that she is – and
don’t want anything upsetting her. Having to explain to her that her parents
have disappeared could lead to difficulties in gaining the child’s cooperation
that they would rather avoid. On the other hand… When the PCs have completed
their explanation, Agent Maria Ambersides, tasks them with finding the girls’
parents as soon as possible and offers a bonus of £500 if they are able to
retrieve Anika’s mum and dad alive.
Someone tried to kidnap Leyila’s parents:
This is another
piece of news that LN7 did not want to hear, and for much the same reasons they
did not want to hear that Anika’s parents were kidnapped. Again, the agent
extracts as full a report as she can from PCs before tasking them with finding
out as much as they can about the Setites. She is evasive on what their reward
will be, telling PCs it depends on how important her organization considers the
information. If the PCs push for a base-line price, she is willing to offer £100
for the investigation, and then additional depending on the value of the
information.
Showing Anika’s Book
of Law or Leyila’s Book of Songs:
Maria’s eyes
light up and she mutters: ‘Are you seeing this?’ to himself. ‘May I?’ she asks,
reaching towards the book, ‘I’d just like to look.’
If PCs allow her
to look, she takes her time, turning the pages slowly, all her attention
focused on the book in her hands. PCs have to speak to her twice in order to
get her attention. She asks if they would be willing to donate the book to her
organization’s library in exchange for access to the other books. (She will buy
it if necessary for £1,000 and, in fact, makes the offer of purchase if PCs
appear to be even the least bit hesitant.) If PCs agree to either donating or
selling the book, they are granted Access
to LN7’s Library Assistance.
Showing the disc:
“Well, I never.”
Maria has not
encountered the Setites before, either as a recorded cult, or in the flesh, so
to speak. She draws out all the information she can from the PCs encounters
with the Setites and quickly comes to the conclusion that the Setites are another
threat to add to LN7’s list.
Looking at the
disk, she mutters: “And you say you have no idea who these people are?”
If PCs have not
been to the library/museum or whatever, then Maria directs them to either the
librarian or the archaeologist at the museum. She also obtains authorization to
pay the PCs a £500 bonus for any further information they might find on the
group behind the disk.
Setites are behind the kidnapping of the parents:
“Who?”
Neither Maria or
LN7 have heard of the Setites, but both are very interested in finding out who
this new possible threat might be. Maria gains authorization to offer the PCs a
£500 bonus for any information they can glean on this group. There is an air of
suppressed urgency behind her request, but only because the threat is unknown
and she knows her LN7 masters will want to be up to speed as quickly as
possible.
Revealing the PCs draconic heritage/incarnation:
“You’re sure?”
Maria asks, her lips twitching. “You’re not related to werewolves?”
She is fishing for
proof. Faced with the PCs’ indignation, wrath, or proof behind their claim, she
restrains her anxiety and excitement and states the PCs’ heritage places them
in a better position for finding the children. She is interested in this tidbit,
however, and is sure LN7 is interested as well, so, after the children are
found and brought to safety she would like to meet with the PCs again and
discuss their unusual heritage. It’s possible the people she represents will be
interested in employing people of the PCs’ rare talents.
Someone tried to kidnap the artist David Markovin:
“The fellow that
paints the unicorns?”
This interests LN7
very much. They are aware of the supernatural influence behind David’s unicorn
paintings, but not of what it might be. They would like more influence on the
group behind the kidnap attempt so they can discover the reason behind the
attempt. In the meantime, they put a watch on the artist (an unofficial
protection team).
Setites are behind the kidnapping/kidnap attempt on
the artist David Markovin:
“I haven’t heard
of this group before. What can you tell me about them?”
With LN7 aware of
the supernatural influence behind David’s unicorn paintings, Mark wants to find
out everything she can about any group that would go to the length of
kidnapping the artist. Such a group might prove a threat to LN7 and the populace
of London in general. She gains authorization to offer the PCs a £500 bonus to
find out more about the Setites.
Revealing what happened when PCs investigated the disc
at the library, museum or university:
This interests
Maria almost as much as hearing about the Setites as it alerts her to another
resource that might not be in LN7’s libraries, as well as giving her another
person on whose skills the group can call. She is authorized to offer further
payments for any other information along these lines that they PCs are able to
obtain. (£50 for all information with the possibility of bonuses depending on
how its value might be perceived by the company at the time it is offered.)
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.
Also, if you like this adventure and want
to play it, please go buy the official rulebooks from somewhere where the
original creators and publisher of the setting will be paid. I got mine from a
Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from
DriveThruFiction. If you enjoy their world, this is the best way to thank them.
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