Babes in London: Act Three, Scene 2B (Part 2: Follow-Up Gehenna Consortium—Revealing LN7 Contacts)



For a moment the professional mask almost slips, and you catch a glimpse of shocked outrage, then Alice’s face smooths and she replies: “You didn’t say you were working for them. This could put an end to our business relationship. Haven’t you been warned to stay away from that outfit?”


Her face hardens. “Our business is over. Gentlemen, return them to the drop-off point.”

PCs are escorted back to the limousine and deposited at the park, where they will be left. They later discover that any payment they have received has been withdrawn from their accounts – and that their accounts are empty. Attempting to discuss this with the banks only results in PCs being issued with a notice to pay the overdraft within 14 days and an insistence that the withdrawal was made by the PC’s card at the time they were in the meeting with Alice. Neither Alice or the Consortium are contactable and, if PCs manage to find their way back to the house it is empty. For them, the Consortium has vanished and they are unable to find any trace of it. Previously known Consortium businesses will inform the PCs they are under new management (which, even if it is untrue, the informant will believe is the case). This is the only retaliation the Consortium makes at this time, unless PCs start to become a nuisance to the company. PCs are now under Consortium surveillance, especially if they revealed they were dragons.


Alice looks troubled: “You really can’t be involved with that group and with us. While our goals are the same, our methods are different, and there are some aspects of their dealings of which we disapprove. They, of course, believe we are a danger to the community. Groundless fears, of course, but they believe them just the same. You will have to choose who you are working for.”

This is a decision that Alice insists the PCs make immediately. She will not give them a chance to go back to LN7 and negotiate. If PCs decide to work for LN7, go to the section above (IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY) and paraphrase the text accordingly. Everything described in that section must now be applied to the PCs, except that the bank balances are returned 48 hours later minus anything they earned from the Consortium. If the PCs decide to work for the Gehenna Consortium read, or paraphrase, the following:
Her face lights up: “I can’t say how relieved I am,” she says. “You have no idea what a good decision you have made. The girls must be found before LN7 can get to them. I believe their lives are in danger. You must be swift. Gentleman, take these people wherever they need to go.”

This is a command for the mooks to drop the PCs off at their next point of investigation. PCs can request one destination after leaving the Consortium base and then the mooks then leave them. If the PCs go to LN7 after this meeting, the consequences described under ‘IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY’ occur; PCs are now under constant Gehenna surveillance, especially if they revealed their draconic heritage. If PCs do not go to LN7 after this meeting, they will discover an extra £1000 in each of their accounts next time they access them. Inquiries at the bank only reveal that the PC themselves deposited the amount at the same time the PCs were speaking to Alice.


Alice gives a short, sharp little laugh: “Oh you can’t believe everything you hear. They ARE our main rivals and they would say anything to discredit us.”

Alice will deny any rumours the PCs may have heard, and will go so far as to imply that any bad dealings the PCs have had with the Consortium were with another company. If PCs don’t believe her, she assures them she will look into the matter since such behaviour is unacceptable. At this point, if PCs have been warned off LN7 previously go to ‘IF THE PCS HAVE BEEN WARNED OFF LN7 PREVIOUSLY’. If they have not been warned off LN7 before, go to ‘IF THE PCS HAVE NOT BEEN WARNED OFF LN7 PREVIOUSLY’. It’s time for them to make a choice.

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.


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